Overview how I analyze chess games using chess engine
This is a topic for which I believe no one has a single answer which fits all. I will instead point out my view on the answer. If you have another view that fits you better, stick to that one. Chess is played in different ways by different people for different reasons. My focus on chess is for it to be fun. That means also my focus on the learning is that it shall be interesting.
The advice I give now is much different from what I would have given before, when computer engines were not stronger than most (all?) human players.
A quick summary of the main points to know before starting the analysis
There is an important catch around the studies that is important to understand. Chess engines are good at detecting blunders. So it is obvious to use them to find and learn about the blunders in a game. Humans are good at learning what they focus. In chess like in sports remember to focus on the positive feedback.
To get good results, avoid using the chess engine where it is not suitable. Thus:
- Know when to trust the engines output
- Do not use the chess engine to analyze the first couple of opening moves
- For good end-game results, the engine may need help from endgame tables
How to use the chess engine itself to start the analysis
This section regards how to use the chess engine to analyze everything from after opening until and including endgame, with or without endgame tables. The first thing is to decide where to focus. I divide my analysis into three sections:
- I always check the opening moves against opening tables
- Then I find out where to focus
- Finally I go through the whole game
- Looking at all the good moves so I see them as they flow. I intentionally, keep myself from focusing and remembering blunders. If I did not, I would risk teaching myself to get better at remembering and doing blunders.
- I pay extra focus on the parts pointed out by the engine, or where the evaluation score show big changes without being pointed out by the engine